Top 10 Strategic Technology Trends for 2012
1. MEDIA TABLETS AND BEYOND Media Tablets and Beyond: The Impact of Mobile Devices on Enterprise Management The growing smartphone base combined with huge sales of media tablets is forcing a reassessment of the client platform and IT best practices to support it. Controlling burgeoning costs driven by device heterogeneity and bring-your-own-device models, while maintaining … Read more
Monkeys’ brain waves offer paraplegics hope
Monkeys have been trained to control a virtual arm on a computer screen using only their brain waves. Scientists say the animals were also able use the arm to sense the texture of different virtual objects. Writing in the journal Nature, the researchers say their work could speed up the development of wearable exoskeletons. This … Read more
IBM Produces First ‘Brain Chips’
IBM has developed a microprocessor which it claims comes closer than ever to replicating the human brain. The system is capable of “rewiring” its connections as it encounters new information, similar to the way biological synapses work. Researchers believe that that by replicating that feature, the technology could start to learn. Cognitive computers may eventually … Read more
Better User Experience With Storytelling
Stories have defined our world. They have been with us since the dawn of communication, from cave walls to the tall tales recounted around fires. They have continued to evolve with their purpose remaining the same; To entertain, to share common experiences, to teach, and to pass on traditions. Today we communicate a bit differently. … Read more
Designing a Persuasive Video Game
I know what you’re probably thinking. Video games may be extremely cool. They may be innovative. They may make tons of money. But they’re ultimately, unavoidably, just entertainment. And persuasion is serious business; if you want to convince people to change their minds or to act differently, games probably aren’t the way to do it… … Read more
Smartphone user study shows mobile movement under way
71% of smartphone users search because of an ad they’ve seen either online or offline; 82% of smartphone users notice mobile ads, 74% of smartphone shoppers make a purchase as a result of using their smartphones to help with shopping, and 88% of those who look for local information on their smartphones take action within … Read more
Popcode: Markerless Augmented Reality
With “markerless” augmented reality, just about anything can be turned into an interactive game. Researchers at Cambridge University have developed a cool augmented reality app called Popcode. An update to the app recently made it available for iPhone 4 and Android, and the app is being featured at the University of Cambridge Science festival being … Read more
Agile V.S. User Centred Design: Clash of the Titans
Agile software development [1] has become fairly popular in the last few years, leaving many UX professionals wondering how user-centered design (UCD) can fit into an extremely fast-paced development process that uses little documentation. User-centered design can involve a variety of techniques that provide insights into users’ wants, needs, and goals, including ethnography, contextual inquiry, … Read more
Average Social Gamer Is a 43-Year-Old Woman
Rightly or wrongly, many people have a picture in their minds of the average online gamer, and it probably involves someone not yet old enough to vote, huddled in their parents’ basement killing dwarves with mystic powers in games like World of Warcraft. A growing category of what are called “social games,” however, appeals to … Read more
Implanted chip ‘allows blind people to detect objects’
A man with an inherited form of blindness has been able to identify letters and a clock face using a pioneering implant, researchers say. Miikka Terho, 46, from Finland, was fitted with an experimental chip behind his retina in Germany. Success was also reported in other patients. The chip allows a patient to detect objects … Read more














